Outside of gameplay, they can be spent on new characters and concept art. The collectible Lums now serve as Fiesta Run’s currency. And like before, they’re the only levels to offer leaderboards – a shame that Ubisoft didn’t expand the game’s social and competitive features as they did with Legends. The Land of the Living Dead levels are also aimed at experienced players, just as in Jungle Run. The Invasion levels are tougher remixes of regular levels, with different enemy and item placement, visual changes, and more obstacles (a concept borrowed from Legends). Those rewards include concept art (now higher resolution, thankfully), a much larger selection of unlockable characters (though still smaller than Rayman Legends’ impressive assortment), and the occasional free batch of Lums.įiesta Run consists of 76 total levels at launch: 36 regular levels, 36 Invasion levels, and four trips to the Land of the Livid Dead. As Rayman and friends complete levels and collect more Lums, the path along the map fills in, eventually revealing new levels and rewards. Instead of selecting individual levels from separate themed sets, Fiesta Run features one large world map. The actual game structure has changed for the better, though.
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